ghost-eye/src/components/mod.rs
Uncle Stretch b3cebfa0a4
fixes for active screen and wallet screen draft added
Signed-off-by: Uncle Stretch <uncle.stretch@ghostchain.io>
2024-12-02 14:16:39 +03:00

97 lines
2.3 KiB
Rust

use color_eyre::Result;
use crossterm::event::{KeyEvent, MouseEvent};
use ratatui::{
layout::{Constraint, Layout, Rect, Size},
Frame,
};
use tokio::sync::mpsc::UnboundedSender;
use crate::{palette, action::Action, config::Config, tui::Event};
pub mod fps;
pub mod health;
pub mod menu;
pub mod version;
pub mod explorer;
pub mod wallet;
pub mod empty;
pub trait Component {
fn register_action_handler(&mut self, tx: UnboundedSender<Action>) -> Result<()> {
let _ = tx;
Ok(())
}
fn register_config_handler(&mut self, config: Config) -> Result<()> {
let _ = config;
Ok(())
}
fn handle_events(&mut self, event: Option<Event>) -> Result<Option<Action>> {
let action = match event {
Some(Event::Key(key_event)) => self.handle_key_event(key_event)?,
Some(Event::Mouse(mouse_event)) => self.handle_mouse_event(mouse_event)?,
_ => None,
};
Ok(action)
}
fn handle_key_event(&mut self, key: KeyEvent) -> Result<Option<Action>> {
let _ = key;
Ok(None)
}
fn handle_mouse_event(&mut self, mouse: MouseEvent) -> Result<Option<Action>> {
let _ = mouse;
Ok(None)
}
fn init(&mut self, area: Size) -> Result<()> {
let _ = area;
Ok(())
}
fn update(&mut self, action: Action) -> Result<Option<Action>> {
let _ = action;
Ok(None)
}
fn draw(&mut self, frame: &mut Frame, area: Rect) -> Result<()>;
}
pub fn global_layout(area: Rect) -> [Rect; 2] {
Layout::vertical([
Constraint::Length(1),
Constraint::Fill(1),
]).areas(area)
}
pub fn header_layout(area: Rect) -> [Rect; 2] {
let [header, _] = global_layout(area);
Layout::horizontal([
Constraint::Percentage(50),
Constraint::Percentage(50),
]).areas(header)
}
pub fn main_layout(area: Rect) -> [Rect; 2] {
let [_, main] = global_layout(area);
Layout::horizontal([
Constraint::Max(30),
Constraint::Fill(1),
]).areas(main)
}
pub fn menu_layout(area: Rect) -> [Rect; 2] {
let [menu, _] = main_layout(area);
Layout::vertical([
Constraint::Min(0),
Constraint::Length(5),
]).areas(menu)
}
pub fn screen_layout(area: Rect) -> Rect {
let [_, screen] = main_layout(area);
screen
}