ghost-node/runtime/casper/src/cult/origins.rs
Uncle Stretch 66719626bb
inital commit, which is clearly not initial
Signed-off-by: Uncle Stretch <uncle.stretch@ghostchain.io>
2024-10-03 15:38:52 +03:00

169 lines
5.4 KiB
Rust
Executable File

//! Custom origins for general governance interventions.
use super::ranks;
pub use pallet_cult_origins::*;
#[frame_support::pallet]
pub mod pallet_cult_origins {
use crate::{Balance, CSPR};
use super::ranks;
use frame_support::pallet_prelude::*;
use pallet_ranked_collective::Rank;
#[pallet::config]
pub trait Config: frame_system::Config {}
#[pallet::pallet]
pub struct Pallet<T>(_);
#[derive(PartialEq, Eq, Clone, MaxEncodedLen, Encode, Decode, TypeInfo, RuntimeDebug)]
#[pallet::origin]
pub enum Origin {
Geniuses,
Degens,
Zombies,
Skeletons,
Ghosts,
RetainAt1Level,
RetainAt2Level,
RetainAt3Level,
RetainAt4Level,
RetainAt5Level,
PromoteTo1Level,
PromoteTo2Level,
PromoteTo3Level,
PromoteTo4Level,
PromoteTo5Level,
}
impl Origin {
pub fn as_voice(&self) -> Option<pallet_ranked_collective::Rank> {
Some(match &self {
Origin::Geniuses => ranks::LEVEL_1,
Origin::Degens => ranks::LEVEL_2,
Origin::Zombies => ranks::LEVEL_3,
Origin::Skeletons => ranks::LEVEL_4,
Origin::Ghosts => ranks::LEVEL_5,
_ => return None,
})
}
}
pub struct ToVoice;
impl<'a, O: 'a + TryInto<&'a Origin>> sp_runtime::traits::TryMorph<O> for ToVoice {
type Outcome = pallet_ranked_collective::Rank;
fn try_morph(o: O) -> Result<pallet_ranked_collective::Rank, ()> {
o.try_into().ok().and_then(Origin::as_voice).ok_or(())
}
}
macro_rules! decl_unit_ensures {
( $name:ident: $success_type:ty = $success:expr ) => {
pub struct $name;
impl<O: Into<Result<Origin, O>> + From<Origin>> EnsureOrigin<O> for $name {
type Success = $success_type;
fn try_origin(o: O) -> Result<Self::Success, O> {
o.into().and_then(|o| match o {
Origin::$name => Ok($success),
r => Err(O::from(r)),
})
}
#[cfg(feature = "runtime-benchmarks")]
fn try_successful_origin() -> Result<O, ()> {
Ok(O::from(Origin::$name))
}
}
};
( $name:ident ) => { decl_unit_ensures! { $name : () = () } };
( $name:ident: $success_type:ty = $success:expr, $( $rest:tt )* ) => {
decl_unit_ensures! { $name: $success_type = $success }
decl_unit_ensures! { $( $rest )* }
};
( $name:ident, $( $rest:tt )* ) => {
decl_unit_ensures! { $name }
decl_unit_ensures! { $( $rest )* }
};
() => {}
}
decl_unit_ensures!(
Geniuses: Rank = ranks::LEVEL_1,
Degens: Rank = ranks::LEVEL_2,
Zombies: Rank = ranks::LEVEL_3,
Skeletons: Rank = ranks::LEVEL_4,
Ghosts: Rank = ranks::LEVEL_5,
);
macro_rules! decl_ensure {
(
$vis:vis type $name:ident: EnsureOrigin<Success = $success_type:ty> {
$( $item:ident = $success:expr, )*
}
) => {
$vis struct $name;
impl<O: Into<Result<Origin, O>> + From<Origin>> EnsureOrigin<O> for $name {
type Success = $success_type;
fn try_origin(o: O) -> Result<Self::Success, O> {
o.into().and_then(|o| match o {
$(
Origin::$item => Ok($success),
)*
r => Err(O::from(r)),
})
}
#[cfg(feature = "runtime-benchmarks")]
fn try_successful_origin() -> Result<O, ()> {
// By convention the more privileged origins go later,
// so for greatest chance of success, we want the last one.
let _result: Result<O, ()> = Err(());
$(
let _result: Result<O, ()> = Ok(O::from(Origin::$item));
)*
_result
}
}
}
}
decl_ensure! {
pub type EnsureCult: EnsureOrigin<Success = Rank> {
Geniuses = ranks::LEVEL_1,
Degens = ranks::LEVEL_2,
Zombies = ranks::LEVEL_3,
Skeletons = ranks::LEVEL_4,
Ghosts = ranks::LEVEL_5,
}
}
decl_ensure! {
pub type EnsureCanRetainAt: EnsureOrigin<Success = Rank> {
RetainAt1Level = ranks::LEVEL_1,
RetainAt2Level = ranks::LEVEL_2,
RetainAt3Level = ranks::LEVEL_3,
RetainAt4Level = ranks::LEVEL_4,
RetainAt5Level = ranks::LEVEL_5,
}
}
decl_ensure! {
pub type EnsureCanPromoteTo: EnsureOrigin<Success = Rank> {
PromoteTo1Level = ranks::LEVEL_1,
PromoteTo2Level = ranks::LEVEL_2,
PromoteTo3Level = ranks::LEVEL_3,
PromoteTo4Level = ranks::LEVEL_4,
PromoteTo5Level = ranks::LEVEL_5,
}
}
decl_ensure! {
pub type CultTreasurySpender: EnsureOrigin<Success = Balance> {
Geniuses = 50 * CSPR,
Degens = 100 * CSPR,
Zombies = 500 * CSPR,
Skeletons = 1_000 * CSPR,
Ghosts = 10_000 * CSPR,
}
}
}